Elixir Scramble Guide
Elixir Scramble is a 30-minute alliance battle in Last Asylum: Plague. Victory comes from holding valuable buildings, collecting points, and moving reinforcements where they matter most. A clear plan for the opening captures and the 10-minute objective unlock can make the difference.
Use this guide to organize your roster, understand each building, and keep your alliance focused on the score.
Registration & Matchmaking
Open the event menu and tap Select Participants to choose your preferred time slot and organize the roster.
- 20 starters and 10 substitutes: Starters receive priority entry.
- Roster lock: Once registration closes, the participant list is locked for the event. Confirm availability before the deadline.
- Power-based matchmaking: Matchups use the combined Might of the selected participants. A registered no-show still contributes Might to matchmaking, leaving the team facing a stronger opponent with fewer players.
Choose a time your team can attend and confirm who will lead target calls, hold key buildings, and rotate to contested objectives.
R4 and R5 officers choose the 20 starters and 10 reserves. Only register if you can attend; the roster cannot be changed after registration closes.
Elixir Scramble Timeline
Times below are measured from the start of combat. Preparation begins five minutes earlier.
| Phase | Time | What happens |
|---|---|---|
| Preparation | 5 minutes before start | Starters enter the protected safe zone and prepare their opening positions. Combat is disabled. |
| Opening phase | 0:00 | Alchemy Workshop, Migration Portal, Observation Platform, and Healing Tent unlock. |
| Major objectives | 10:00 | Elixir Castle, War Ruins, and Cursed Altar unlock. |
| Resource camps | 13:00 | Phase 3 begins. Resource camps open for gathering and extra points. |
| Match ends | 30:00 | Combat stops. The alliance with the highest point total wins. |
Buildings, Buffs & Capture Priorities
Core scoring objectives
- Elixir Castle: The highest-value scoring building and the main objective once it unlocks. Sustained control can decide the match.
- Alchemy Workshop: Generates a steady stream of points. Secure it early and avoid giving up its ongoing income without a reason.
- Observation Platform: Provides a 10% point boost. Early control improves the value of your other scoring objectives.
Tactical support buildings
- War Ruins: Grants your team a 15% attack and defense buff.
- Cursed Altar: Applies a 15% debuff to the opposing team.
- Migration Portal: Provides 50% greater mobility across the map, helping your team reinforce or switch targets quickly.
- Healing Tent: Improve troop sustainment so your marches can remain active in the battle.
Secondary objectives
- Medkits: Collect these around the map for additional points when the opportunity fits your assignment.
- Camps: Provide smaller point gains. Occupy them when your major objectives are secure and you have spare capacity.
Elixir Scramble Battle Map
Schematic based on the alliance guide, not a distance-accurate navigation map. Blue enters from the left and Red from the right. Each entry zone is protected.
| Blue entry | Center | Red entry |
|---|---|---|
| Observation Platform | War Ruins | Observation Platform |
| Alchemy Workshop | Elixir Castle | Alchemy Workshop |
| Migration Portal | Cursed Altar | Migration Portal |
Six resource camps sit between the buildings and open at 13:00. Healing Tents are opening-phase buildings; the reference schematic does not specify their exact positions.
Medical packs and camp gathering
When a building is breached, medical packs scatter around it. Either alliance can send squads to collect them for points. At the 13-minute phase, send spare marches to gather from resource camps while the main force holds the high-value objectives.
Updated to follow the Last Asylum Alliance Guide, reviewed October 28, 2026. Recommendations and figures reflect that community guide.
How to Win Elixir Scramble
- Play for building control. Fight to capture, defend, or recover a useful objective. Chasing kills across the map can leave scoring buildings unprotected.
- Take the Observation Platform early. Prioritize its 10% point bonus alongside the Alchemy Workshop’s steady income. Hold enough support coverage to keep those captures productive.
- Prepare for the 10-minute unlock. Move your strongest marches toward the center before Elixir Castle opens. Assign separate teams to contest War Ruins and Cursed Altar so everyone does not pile onto one target.
- Use fast rotations. The Migration Portal’s mobility bonus helps reinforcements reach active fights and lets spare marches capture undefended buildings. Keep watching the map instead of leaving full armies on low-value camps.
- Protect the lead or change the map. When ahead, defend the buildings supporting your score. When behind, coordinate captures that improve point flow rather than spending the remaining time in isolated fights.
Alliance Preparation Checklist
- Confirm the time slot, 20 starters, and up to 10 substitutes before registration closes.
- Assign one caller and agree on short target and reinforcement messages.
- Give teams opening objectives and a plan for the 10-minute unlock.
- Identify your strongest Castle marches and keep a group available for reinforcements.
- Review the score and building ownership throughout the match.
Priority reminder: Secure early point income, prepare for Elixir Castle, and keep your marches moving toward objectives that improve your team’s score.
Related Guides
- Events — Browse more event guides.
- Alliance System Guide — Plan alliance roles, communication, and participation.